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Quickstart Guide to Game Design — cover

Book cover from the publisher catalogue.

Game Development

Quickstart Guide to Game Design

By Kenwright

Quickstart Guide to Game Design is a beginner-friendly introduction to designing and building small games. It covers the fundamentals of game mechanics, creativity, and coding, helping readers quickly get started with practical projects.

Pages
256
Publication
29 November 2025
Language
English
ISBN
9798276570402
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A place to begin, and come back to.

The appeal of “Quickstart Guide to Game Design” starts with its focus on Interactive Design. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question. Keep it close to the place where you read. Choose a manageable section, leave yourself a clear return point, and let the topic become part of a rhythm you can sustain. A worthwhile idea does not need to be rushed. A promising addition to a reading list with a purpose.

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Choose a manageable return point

Explore Game Development, Programming, Beginner Coding with a reading approach that gives the ideas somewhere to go. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question.

The listed 256 pages give a sense of extent; page count alone does not establish depth or difficulty.

A question before you choose

Can I identify a useful starting section without committing to a fixed reading speed?

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Find a self-contained section or example. Decide the smallest useful action for your next session and leave a note showing exactly where to resume.

Publisher’s synopsis

Quickstart Guide to Game Design is a hands-on introduction to the art and science of creating games. Perfect for beginners, it explains essential concepts like mechanics, rules, player interaction, and coding basics. Each chapter includes approachable projects that reinforce learning, making game design accessible and fun. Whether you’re a student, hobbyist, or aspiring developer, this book helps you build confidence and creativity while learning the foundations of interactive design.

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Estimate sessions from the listed page count. Technical exercises and rereading can take extra time.

26 sessions at 10 pages per session.

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12 Games of Christmas — cover

Game Development

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Discover coding joy with 12 Games of Christmas: create fun Christmas-themed games and learn programming step by step.

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