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Don't Wait!: Build Retro Games and Level Up Your Skills — cover

Book cover from the publisher catalogue.

Game Development

Don't Wait!: Build Retro Games and Level Up Your Skills

By Kenwright

Don't Wait! is a friendly, high‑energy guide that helps you jump into building retro‑style arcade games while leveling up your creativity and technical confidence. It shows how learning game development can spark momentum, boost problem‑solving skills, and unlock a playful way to bring your ideas to life.

Pages
612
Publication
2026
Language
English
ISBN
9798242145474
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A good reason to return tomorrow.

There is a strong reading opportunity in the space between Creative Coding and Beginner Game Design. “Don't Wait!: Build Retro Games and Level Up Your Skills” brings those listed subjects onto the same shelf and gives your next question a place to start. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question. Keep it close to the place where you read. Choose a manageable section, leave yourself a clear return point, and let the topic become part of a rhythm you can sustain. A worthwhile idea does not need to be rushed. Save it for the next time you want to follow the idea further.

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Choose a manageable return point

Explore Game Development, Retro Gaming, Programming with a reading approach that gives the ideas somewhere to go. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question.

The listed 612 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Can I identify a useful starting section without committing to a fixed reading speed?

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Find a self-contained section or example. Decide the smallest useful action for your next session and leave a note showing exactly where to resume.

Publisher’s synopsis

Don't Wait! is an enthusiastic, hands‑on introduction to building retro‑style arcade games, designed for beginners who want to learn by doing. The book walks readers through simple, practical examples that make coding feel approachable, playful, and rewarding. Along the way, it highlights how game development strengthens problem‑solving skills, sparks creativity, and builds confidence through small wins. Whether you're new to programming or returning to it with fresh curiosity, this book helps you turn ideas into interactive experiences while having fun every step of the way.

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62 sessions at 10 pages per session.

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12 Games of Christmas — cover

Game Development

12 Games of Christmas

Discover coding joy with 12 Games of Christmas: create fun Christmas-themed games and learn programming step by step.

312 pages2025