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QuickStart Guide to Game Physics — cover

Book cover from the publisher catalogue.

Computers & Technology

QuickStart Guide to Game Physics

By Kenwright

A fast-paced, practical introduction to game physics for developers who want to add realism and responsiveness to their games without getting lost in complex math.

Pages
312
Publication
14 May 2025
Language
English
ISBN
9798264282454
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Give a small reading moment a purpose.

The appeal of “QuickStart Guide to Game Physics” starts with its focus on Programming. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. A simulated movement gives you something to observe, predict, and question. Connect the reading to one simple physical relationship and compare a known case with the behaviour you produce. Keep it close to the place where you read. Choose a manageable section, leave yourself a clear return point, and let the topic become part of a rhythm you can sustain. A worthwhile idea does not need to be rushed. A promising addition to a reading list with a purpose.

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Choose a manageable return point

Explore Computers & Technology, Programming, Game Development with a reading approach that gives the ideas somewhere to go. A simulated movement gives you something to observe, predict, and question. Connect the reading to one simple physical relationship and compare a known case with the behaviour you produce.

The listed 312 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Can I identify a useful starting section without committing to a fixed reading speed?

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Find a self-contained section or example. Decide the smallest useful action for your next session and leave a note showing exactly where to resume.

Publisher’s synopsis

This book is your shortcut to understanding and implementing game physics. Whether you're building a platformer, a racing sim, or a physics-based puzzle game, you'll learn how to simulate motion, collisions, gravity, and more. With clear examples and minimal math, this guide helps you create gameplay that feels responsive, believable, and fun. Ideal for developers who want results fast and aren't afraid to get hands-on.

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32 sessions at 10 pages per session.

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Contacts and Constraints — cover

Physics Simulation

Contacts and Constraints

Contacts and Constraints dives deep into the mathematical and engineering principles behind stable, robust physics simulations. It explains how…

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