Books
Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders
In the rapidly evolving world of GPU computing, Vulkan Compute stands out as an exceptional tool, designed for those seeking to harness the full…
Find your next direction
Search titles, authors, topics, or ISBNs. Choose the book that fits the question you have today.
Books
In the rapidly evolving world of GPU computing, Vulkan Compute stands out as an exceptional tool, designed for those seeking to harness the full…
Books
Writing Vulkan programs can seem overwhelming and scary - the API is large, complex and powerful - but once you get past the shock - it's…
Books
WebGL isn't just for 3D - it's a gateway to unlocking the full potential of your GPU, whether you're rendering immersive scenes, crafting…
Books
In the rapidly evolving landscape of web development, the demand for richer, more immersive experiences has never been higher. As users expect…
Books
WebGPU represents more than just another graphics API. It's a fundamental rethinking of how we access GPU acceleration across platforms,…
Books
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations aims to be your guide to…
Books
WebGPU API enables high-performance 3D graphics and data-parallel computation on the web. After a decade of WebGL bringing 3D graphics to the…
Books
You like games do you? You want to write your own games? You're in the right place! Writing your own video game can be very rewarding - some may…
Books
WebGPU Compute is a practical guide dedicated to the field of WGSL compute algorithms. As we stand on the cusp of a new era in web-based…
Books
WebGPU is a state-of-the-art web-based hardware-acceleration interface for high performance graphics and compute. A emerging use of WebGPU is…
Books
Do you feel like cookin up some WebGPU code dishes? WebGPU is poised to revolutionize the way we approach graphics and compute tasks on the web,…
Books
The motivation for this book stems from the growing demand for real-time rendering and GPU-accelerated computations in interactive applications.…