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Debugging The Uncanny Valley — cover

Book cover from the publisher catalogue.

Uncanny Valley

Debugging The Uncanny Valley

By Kenwright

An engaging exploration of why almost-human faces, voices, and movements can feel eerie, unsettling, and strangely wrong.

Pages
188
Publication
2026
Language
English
ISBN
9798254094791
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Details are supplied by the publisher catalogue. Confirm the edition, price, and availability with the retailer before buying.

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Grow Like Grass / The reading view

Keep the next idea within reach.

Looking for a new direction in Human-Computer Interaction? “Debugging The Uncanny Valley” makes a persuasive case for giving the subject your attention. Bring a specific question and turn the reading into a purposeful exploration. Almost-human design is a fascinating place to ask how appearance, movement, and expectation fit together. Bring a face, voice, or avatar example to the reading and ask which small detail changes your response. Keep it close to the place where you read. Choose a manageable section, leave yourself a clear return point, and let the topic become part of a rhythm you can sustain. A worthwhile idea does not need to be rushed. Save it for the next time you want to follow the idea further.

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Choose a manageable return point

Explore Uncanny Valley, Human-Computer Interaction, Artificial Intelligence with a reading approach that gives the ideas somewhere to go. Almost-human design is a fascinating place to ask how appearance, movement, and expectation fit together. Bring a face, voice, or avatar example to the reading and ask which small detail changes your response.

The listed 188 pages give a sense of extent; page count alone does not establish depth or difficulty.

A question before you choose

Can I identify a useful starting section without committing to a fixed reading speed?

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Find a self-contained section or example. Decide the smallest useful action for your next session and leave a note showing exactly where to resume.

Publisher’s synopsis

Debugging The Uncanny Valley dives into the strange psychological space where realism becomes discomfort. When something looks nearly human but not quite right, our instincts react immediately. This book explores that unsettling threshold through the lenses of perception, design, emotion, and technology. From lifelike robots and digital avatars to synthetic voices and animated faces, it examines why imperfect realism can feel more disturbing than obvious fiction. Clear, accessible, and engaging, this book is ideal for readers curious about the intersection of psychology, artificial intelligence, robotics, and human-computer interaction.

Make room for the reading

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Estimate sessions from the listed page count. Technical exercises and rereading can take extra time.

19 sessions at 10 pages per session.

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Related directions.

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268 pages2026