Grow Like Grass reading lens
Choose a manageable return point
Explore Game Design, User Experience, Player Psychology with a reading approach that gives the ideas somewhere to go. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question.
The listed 198 pages give a sense of extent; page count alone does not establish depth or difficulty.
A question before you choose
Can I identify a useful starting section without committing to a fixed reading speed?
Try this with the topic
Find a self-contained section or example. Decide the smallest useful action for your next session and leave a note showing exactly where to resume.